![]() The cramped rooms, the crushing blackness beyond, the awkward movements, the limited interaction possibilities all contribute to a palpable atmosphere. But Forgotten Fields isn’t about a depressing descent into madness and misery. Siddarth begins to piece together a new story, but it’s a painful, halting process. As things start to get too oppressive, there comes a ding-dong on the doorbell, a friend reminding Siddarth that he needs to attend a dinner party. From there, the game begins to unfold.įorgotten Fields is a charming low-poly slice-of-life narrative, and the story is the most powerful aspect. The gameplay contributes to the overall effect, of course, but (at least in the demo shared for the Steam Summer Game Festival) player agency is limited. You have a few conversations, start to compose a story, fix a scooter, yet each activity is on rails. It keeps the game’s tone and purpose clear and consistent. You find yourself wanting to interject, maybe to make a mistake and prove that you’re not just dancing along to a puppeteer’s strings. ![]() Though it may threaten the purity of the story that Frostwood Interactive is trying to tell, the occasional dialogue choice or the option to grab the wrong item would go a long way towards alleviating that sensation of extreme linearity.Īlthough, Siddarth’s story is interrupted by his imagination. As his fantasy narrative starts to step into his mind, you experience it. It remains as straightforward as everything else, but it adds another dimension to the game, a sprinkle of the unexpected. ![]()
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