So the question on everybody’s lips is "does Left 4 Dead 2 deserve to be DLC, or the retail game that it is today?" Read on to find out!Īnyone that has played the original L4D will know the story is virtually non-existent. However, neither of these quite had the weight people had hoped for. Valve then went on to release Survivor mode and the Crash Course campaign L4D, with the promise of more to come. They felt Valve had broken their promise of releasing DLC for the original. Many gamers, primarily PC/Steam players, were angry, to put it lightly. Only six months after release, a sequel was announced. DLC was promised in the form of new characters, new infected, new campaigns and new modes. The complaints mainly focus on it being an unfinished product. Though many gamers firmly believe it’s a cult classic, it wasn’t without its flaws. 17th 2008, Valve released the zombie game to end all zombie games, Left 4 Dead (read our review of the original here). Our disciplines span from Development to Environment, Animation, Character Concepting and Modeling, Visual and Sound Effects, Narrative, Music, and more! As a producer on the team, I can tell you that it is rare to go a day without laughing on this team while also being extremely efficient.By Miles Taven, posted on 23 November 2009 / 6,909 Views Our team spans across the country, and we truly all love what we do. At Decoy, we are a dynamic team of 30+ energetic and extremely talented individuals. Some may call us the Avengers of game-making. Full Decoy Games photo taken during 2023’s Gamer’s Developer Conference Today, Decoy Games is currently working on a title with a major publishing deal! As many folks in the game industry can understand, I can't really say much more! What I can say is when this game is released, it will truly shift the culture and bring even more gamers into the hemisphere! The true magic of Decoy Games isn't just what we are building but who we are as a team!Ī dream team is an understatement. In the heat of the success of "Swimsanity," the brothers took a chance on themselves and left their full-time sales jobs to commit to Decoy Games fully. While the journey was not easy, the brothers managed w to self-produce, fund, and publish "Swimsanity" on multiple platforms: This iconic milestone launched Decoy Games into an even higher level in the games industry. Khalil jokes about game development being equivalent to YouTube University because, just like many-early stage founders and indie game developers, the brothers had to learn a ton along the way. Khalil started teaching himself to build a game in his classes during his pursuit of a Computer Science Degree at the University of Massachusetts, Amherst! Since the two brothers always stuck together, when Ahmed, Khalil's younger brother, joined him in class, they were able to work together to build the basis of what we know today as "Swimsanity"!Īfter college, the brothers were balancing full-time careers in sales while working toward their dreams of Decoy Games. They came from a family of entrepreneurs, which is no surprise that they ended up building their own major indie game studio!ĭecoy Games started over ten years ago. Not only were they avid gamers, their drive to succeed and dream big runs in their blood. They were huge fans of "Perfect Dark," "Left 4 Dead," and many other multiplayer games. Khalil and Ahmed Abdullah have been playing games since the age of 3! Khalil and Ahmed playing video games in their childhood home These brothers are known for their hit self-published game " Swimsanity," which can be played on multiple platforms such as PS4, Xbox One, Nintendo Switch, and Steam-which is iconic in itself! I'd like to tell you about one-Decoy Games and the game-changing things they’re doing.ĭecoy Games is an indie game development company founded by Khalil and Ahmed Abdullah. In fact, Black people comprise 3% of the gaming industry, and there's even a smaller portion of game studio owners. While many in the Black community play video games, we represent a small majority when it comes to the gaming industry. Straight out of college, I was able to work for Xbox, helping game studios produce inclusive games and practices, and then I moved on to spend two dynamic years of my career building games at "Minecraft"! Yes-you heard it correctly, THE "Minecraft." After several years of working within the Microsoft Gaming ecosystem, I chose to leave for a bigger opportunity-becoming a Games Producer at Decoy Games! Left: Writer Posing on her first day Right: Writer with the Founders of Decoy Games on both sides
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |